
// This file specifices how to generate the vehicle graphics.
// It is pointed to by one or more *.veh files.
//
// All information except tokens are copied directly.
// Tokens have the format "<value>" where value is one of the following:
//   ID        - this is replaced by the proper slot identification (000, 001, etc.), or
//   1,2,3,etc - this is replaced by the first 1,2,3 characters of the
//               vehicle filename
//   VEHDIR    - this is replaced with the proper vehicles directory (e.g. E:\Data\season01\vehicles)
//   TEAMDIR   - this is replaced with the proper team directory (e.g. season01\vehicles\williams)
//   SPIN      - for the vehicle spinner in the options only
//   NOTSPIN   - for everything EXCEPT the vehicle spinner
//   LOW       - low detail only
//   MED       - medium detail only
//   HIGH      - high detail only
//   MAX       - maximum detail only
//   DASHLOW   - low detail dash
//   DASHHIGH  - high detail dash
//
// Example:
//   For slot #2 using the vehicle file "nicecar.veh", the line
//   "Instance=SLOT<ID>   MeshFile=<123>gva.gmt" would be replaced with
//   "Instance=SLOT002   MeshFile=nicgva.gmt"


//----------------------------------------



SearchPath=<VEHDIR>
SearchPath=<TEAMDIR>
MASFile=Equipo.mas
MASFile=Texturas_Equipo.mas
MASFile=2009\Equipos\FSONEComun.mas
MASFile=cmaps.mas

ReflectPlane=(0.0, -1.0, 0.0, 0.0)


//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
<WETLIGTH> MeshFile=wet.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(75.0)   
MeshFile=<espejos> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
<PARTYES>MeshFile=<EXTRAPARTE> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=beltferr_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(7.0) ShadowReceiver=True
MeshFile=beltferr_b.gmt CollTarget=False HATTarget=False LODIn=(7.0) LODOut=(18.0) ShadowReceiver=True
//------------------------------------MAX CAR SETTINGS---------------------------------------------
<MAX> MeshFile=<BASEA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(18.0) ShadowReceiver=True
<MAX> MeshFile=<BASEB> CollTarget=False HATTarget=False LODIn=(18.0) LODOut=(75.0) ShadowReceiver=True
<MAX> MeshFile=<BASEC> CollTarget=False HATTarget=False LODIn=(75.0) LODOut=(130.0) 
<MAX> MeshFile=<BASED> CollTarget=False HATTarget=False LODIn=(130.0) LODOut=(200.0) 
<MAX> MeshFile=<BASEE> CollTarget=False HATTarget=False LODIn=(200.0) LODOut=(650.0) 
<MAX> MeshFile=Form_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(210.0)
//------------------------------------HIGH CAR SETTINGS--------------------------------------------
<HIGH> MeshFile=<BASEA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(14.0) ShadowReceiver=True
<HIGH> MeshFile=<BASEB> CollTarget=False HATTarget=False LODIn=(14.0) LODOut=(55.0) ShadowReceiver=True
<HIGH> MeshFile=<BASEC> CollTarget=False HATTarget=False LODIn=(55.0) LODOut=(110.0) 
<HIGH> MeshFile=<BASED> CollTarget=False HATTarget=False LODIn=(110.0) LODOut=(200.0) 
<HIGH> MeshFile=<BASEE> CollTarget=False HATTarget=False LODIn=(200.0) LODOut=(350.0) 
<HIGH> MeshFile=Form_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(160.0)
//------------------------------------MED CAR SETTINGS---------------------------------------------
<MED> MeshFile=<BASEB> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(35.0) ShadowReceiver=True
<MED> MeshFile=<BASEC> CollTarget=False HATTarget=False LODIn=(35.0) LODOut=(50.0) ShadowReceiver=True
<MED> MeshFile=<BASED> CollTarget=False HATTarget=False LODIn=(50.0) LODOut=(95.0) 
<MED> MeshFile=<BASEE> CollTarget=False HATTarget=False LODIn=(95.0) LODOut=(280.0) 
<MED> MeshFile=Form_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 256, 256, fis_undershadow.tga) LODIn=(0.0) LODOut=(110.0)
//------------------------------------LOW CAR SETTINGS---------------------------------------------
<LOW> MeshFile=<BASEB> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(35.0) ShadowReceiver=True
<LOW> MeshFile=<BASEC> CollTarget=False HATTarget=False LODIn=(35.0) LODOut=(40.0) 
<LOW> MeshFile=<BASED> CollTarget=False HATTarget=False LODIn=(40.0) LODOut=(110.0) 
<LOW> MeshFile=<BASEE> CollTarget=False HATTarget=False LODIn=(110.0) LODOut=(250.0) 
<LOW> MeshFile=Form_shad.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 128, 128, fis_undershadow.tga) LODIn=(0.0) LODOut=(80.0)
//------------------------------------SHADOW AND COLLISION OBJECTS---------------------------------

MeshFile=Form_col.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(140.0)

  Actor=VEHICLE

Instance=COCKPIT
{
  Moveable=True
  MeshFile=cockpit.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(6.0) ShadowReceiver=True     
  MeshFile=<espejos> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(6.0) ShadowReceiver=True    
<VirtualMirror>MeshFile=virtualm.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(6.0) ShadowReceiver=True    
<PILOTOEXISTS> MeshFile=beltferr_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(6.0) ShadowReceiver=True    
<PILOTOEXISTS> MeshFile=<PILOTOA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.0) ShadowReceiver=True  
<ASIENTO> MeshFile=asiento.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.5) ShadowReceiver=True 
}

////////////////////////////////////Steering Wheel/////////////////
  Instance=wheel
  {
    Moveable=True
<PILOTOEXISTS> MeshFile=<VOLANTEA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(3.0) ShadowReceiver=True
<PILOTOEXISTS> MeshFile=<VOLANTEB> CollTarget=False HATTarget=False LODIn=(3.0) LODOut=(7.0) ShadowReceiver=True    
<PILOTOEXISTS> MeshFile=<VOLANTEC> CollTarget=False HATTarget=False LODIn=(7.0) LODOut=(12.0) 
<PILOTOEXISTS> MeshFile=<VOLANTED> CollTarget=False HATTarget=False LODIn=(12.0) LODOut=(50.0)     
<VOLANTENADA>  MeshFile=ferrariwheel_a.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(3.0) ShadowReceiver=True
<VOLANTENADA>  MeshFile=ferrariwheel_b.GMT CollTarget=False HATTarget=False LODIn=(3.0) LODOut=(7.0) ShadowReceiver=True 
<VOLANTENADA>  MeshFile=ferrariwheel_c.GMT CollTarget=False HATTarget=False LODIn=(7.0) LODOut=(12.0)
<VOLANTENADA>  MeshFile=ferrariwheel_d.GMT CollTarget=False HATTarget=False LODIn=(12.0) LODOut=(50.0) 
  }
//////////////////////////////////////////////////////////////////

////////////////////////////////////Front wing/////////////////
  Instance=Fwing
  {
    Moveable=True
	//------------------------------------MAX CAR SETTINGS---------------------------------------------
  <MAX>  MeshFile=<FDELANTEA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(18.0) ShadowReceiver=True
  <MAX>  MeshFile=<FDELANTEB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(18.0) LODOut=(70.0) ShadowReceiver=True
  <MAX>  MeshFile=<FDELANTEC> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(70.0) LODOut=(100.0) ShadowReceiver=True
  <MAX>  MeshFile=<FDELANTED> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(100.0) LODOut=(650.0) ShadowReceiver=True
  //------------------------------------HIGH CAR SETTINGS--------------------------------------------
  <HIGH>  MeshFile=<FDELANTEA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(14.0) ShadowReceiver=True
  <HIGH>  MeshFile=<FDELANTEB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.0) LODOut=(55.0) ShadowReceiver=True
  <HIGH>  MeshFile=<FDELANTEC> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(55.0) LODOut=(90.0) ShadowReceiver=True
  <HIGH>  MeshFile=<FDELANTED> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(90.0) LODOut=(350.0) ShadowReceiver=True  
  //------------------------------------MED CAR SETTINGS---------------------------------------------
  <MED>  MeshFile=<FDELANTEB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
  <MED>  MeshFile=<FDELANTEC> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(5.0) LODOut=(40.0) ShadowReceiver=True
  <MED>  MeshFile=<FDELANTED> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(40.0) LODOut=(280.0) 
  //------------------------------------LOW CAR SETTINGS---------------------------------------------
  <LOW>  MeshFile=<FDELANTEB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(0.0) LODOut=(35.0) ShadowReceiver=True
  <LOW>  MeshFile=<FDELANTEC> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(35.0) LODOut=(50.0) 
  <LOW>  MeshFile=<FDELANTED> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(50.0) LODOut=(250.0)      
  }
////////////////////////////////////Rear wing/////////////////
  Instance=Rwing
  {
    Moveable=True
	//------------------------------------MAX CAR SETTINGS---------------------------------------------
  <MAX>  MeshFile=<RDETRASA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(18.0) ShadowReceiver=True
  <MAX>  MeshFile=<RDETRASB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(18.0) LODOut=(70.0) ShadowReceiver=True
  <MAX>  MeshFile=<RDETRASC> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(70.0) LODOut=(100.0) ShadowReceiver=True
  <MAX>  MeshFile=<RDETRASD> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(100.0) LODOut=(650.0) ShadowReceiver=True
  //------------------------------------HIGH CAR SETTINGS--------------------------------------------
  <HIGH>  MeshFile=<RDETRASA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(14.0) ShadowReceiver=True
  <HIGH>  MeshFile=<RDETRASB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.0) LODOut=(55.0) ShadowReceiver=True
  <HIGH>  MeshFile=<RDETRASC> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(55.0) LODOut=(90.0) ShadowReceiver=True
  <HIGH>  MeshFile=<RDETRASD> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(90.0) LODOut=(350.0) ShadowReceiver=True  
  //------------------------------------MED CAR SETTINGS---------------------------------------------
  <MED>  MeshFile=<RDETRASB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
  <MED>  MeshFile=<RDETRASC> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(5.0) LODOut=(40.0) ShadowReceiver=True
  <MED>  MeshFile=<RDETRASD> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(40.0) LODOut=(280.0) 
  //------------------------------------LOW CAR SETTINGS---------------------------------------------
   <LOW>  MeshFile=<RDETRASB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(0.0) LODOut=(35.0) ShadowReceiver=True
   <LOW>  MeshFile=<RDETRASC> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(35.0) LODOut=(50.0) 
   <LOW>  MeshFile=<RDETRASD> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 32, 32) LODIn=(50.0) LODOut=(250.0) 
  }
  
  
//////////////////////////////////// Suspension/////////////////
  Instance=DEBRIS1
  {
    Moveable=True
    MeshFile=<LFSUSA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(14.0) ShadowReceiver=True
    MeshFile=<LFSUSB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.0) LODOut=(110.0) ShadowReceiver=True
  }
  Instance=DEBRIS2
  {
    Moveable=True
    MeshFile=<LRSUSA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(14.0) ShadowReceiver=True
    MeshFile=<LRSUSB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.0) LODOut=(110.0) ShadowReceiver=True    
  }
  Instance=DEBRIS3
  {
    Moveable=True
    MeshFile=<RFSUSA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(14.0) ShadowReceiver=True
    MeshFile=<RFSUSB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.0) LODOut=(110.0) ShadowReceiver=True    
  }
  Instance=DEBRIS4
  {
    Moveable=True
    MeshFile=<RRSUSA> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(0.0) LODOut=(14.0) ShadowReceiver=True
    MeshFile=<RRSUSB> CollTarget=False HATTarget=False ShadowCaster=(True, Solid, 64, 64) LODIn=(14.0) LODOut=(110.0) ShadowReceiver=True    
  }
//////////////////////////////////// EXHAUST BACKFIRES///////////////////////////////////////////////////////////////////////

  Instance=BACKFIRE
  {
    Moveable=True
    MeshFile=<FerrariFires> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(30.0) ShadowReceiver=False
  }

//////////////////////////////////// TV CAM/////////////////////////////////////////////////////////////////////////////////
  Instance=DEBRIS12
  {
    Moveable=True
    MeshFile=<TCAM> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
  }
//////////////////////////////////// DRIVER ////////////////////////////////////////////////////////////////////////////////
  Instance=Driver
  {
    Moveable=True
    MeshFile=ferr_hans_a.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(3.0) ShadowReceiver=True
    MeshFile=ferr_hans_b.gmt CollTarget=False HATTarget=False LODIn=(3.0) LODOut=(10.0) ShadowReceiver=True
    MeshFile=<PILOTOA> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
    MeshFile=<PILOTOB> CollTarget=False HATTarget=False LODIn=(5.0) LODOut=(18.0) ShadowReceiver=True    
  }
  Instance=Helmet
  {
    Moveable=True
    MeshFile=<KimiHelmet_a> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(8.0) ShadowReceiver=True
    MeshFile=<KimiHelmet_b> CollTarget=False HATTarget=False LODIn=(8.0) LODOut=(20.0) ShadowReceiver=True
    MeshFile=<KimiHelmet_c> CollTarget=False HATTarget=False LODIn=(20.0) LODOut=(200.0)
  }
/////////////////////////////////////////////////TIRES////////////////////////////////////////////////////////
/////////////////////////////////Left Front Tire and Spindle//////////////////////////////////////////////////
  Instance=LFTIRE
  { 
   Moveable=True 
//-----------------------------------------------------------------------------------------------------MAX SETUP -------> 
<MAX>    MeshFile=<LFTIREA> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(12.0) ShadowCaster=(True, Solid, 256, 256) ShadowReceiver=True 
<MAX>    MeshFile=<LFTIREB> CollTarget=False HATTarget=False LODIn=(12.00) LODOut=(32.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MAX>    MeshFile=<LFTIREC> CollTarget=False HATTarget=False LODIn=(32.00) LODOut=(55.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MAX>    MeshFile=<LFTIRED> CollTarget=False HATTarget=False LODIn=(55.00) LODOut=(92.00) ShadowCaster=(True, Solid, 64, 64) ShadowReceiver=True 
<MAX>    MeshFile=<LFTIREE> CollTarget=False HATTarget=False LODIn=(92.00) LODOut=(320.00) ShadowCaster=(True, Solid, 64, 64) 
//------------------------------------------------------------------------------------HIGH SETUP -------> 
<HIGH>   MeshFile=<LFTIREA> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(8.0) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<LFTIREB> CollTarget=False HATTarget=False LODIn=(8.00) LODOut=(25.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<LFTIREC> CollTarget=False HATTarget=False LODIn=(25.00) LODOut=(48.00) ShadowCaster=(True, Solid, 64, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<LFTIRED> CollTarget=False HATTarget=False LODIn=(48.00) LODOut=(82.00) ShadowCaster=(True, Solid, 64, 64) 
<HIGH>   MeshFile=<LFTIREE> CollTarget=False HATTarget=False LODIn=(82.00) LODOut=(280.00) ShadowCaster=(True, Solid, 64, 64) 
//-----------------------------------------------------------------------MED SETUP -------> 
<MED>    MeshFile=<LFTIREB> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(6.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MED>    MeshFile=<LFTIREC> CollTarget=False HATTarget=False LODIn=(6.00) LODOut=(25.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MED>    MeshFile=<LFTIRED> CollTarget=False HATTarget=False LODIn=(25.00) LODOut=(70.00) ShadowCaster=(True, Solid, 64, 64) 
<MED>    MeshFile=<LFTIREE> CollTarget=False HATTarget=False LODIn=(70.00) LODOut=(240.00) ShadowCaster=(True, Solid, 64, 64) 
//--------------------------------------------------------LOW SETUP -------> 
<LOW>    MeshFile=<LFTIREB> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(65.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<LOW>    MeshFile=<LFTIREE> CollTarget=False HATTarget=False LODIn=(65.00) LODOut=(210.00) ShadowCaster=(True, Solid, 64, 64) 
}

  Instance=LFSpindle
  {
    Moveable=True

<MAX>    MeshFile=<LFCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0) ShadowReceiver=True
<HIGH>   MeshFile=<LFCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) ShadowReceiver=True
<MED>    MeshFile=<LFCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<LOW>    MeshFile=<LFCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True

<MAX>    MeshFile=<BRAKEALF> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0) ShadowReceiver=True
<HIGH>   MeshFile=<BRAKEALF> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) ShadowReceiver=True
<MED>    MeshFile=<BRAKEALF> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<LOW>    MeshFile=<BRAKEALF> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True

<MAX>    MeshFile=LF_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0)
<HIGH>   MeshFile=LF_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0)
<MED>    MeshFile=LF_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00)
<LOW>    MeshFile=LF_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00)
  }
/////////////////////////////////Right Front Tire and Spindle//////////////////////////////////////////////////

	
  Instance=RFTIRE
  { 
   Moveable=True 
//-----------------------------------------------------------------------------------------------------MAX SETUP -------> 
<MAX>    MeshFile=<RFTIREA> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(12.0) ShadowCaster=(True, Solid, 256, 256) ShadowReceiver=True 
<MAX>    MeshFile=<RFTIREB> CollTarget=False HATTarget=False LODIn=(12.00) LODOut=(32.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MAX>    MeshFile=<RFTIREC> CollTarget=False HATTarget=False LODIn=(32.00) LODOut=(55.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MAX>    MeshFile=<RFTIRED> CollTarget=False HATTarget=False LODIn=(55.00) LODOut=(92.00) ShadowCaster=(True, Solid, 64, 64) ShadowReceiver=True 
<MAX>    MeshFile=<RFTIREE> CollTarget=False HATTarget=False LODIn=(92.00) LODOut=(320.00) ShadowCaster=(True, Solid, 64, 64) 
//------------------------------------------------------------------------------------HIGH SETUP -------> 
<HIGH>   MeshFile=<RFTIREA> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(8.0) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<RFTIREB> CollTarget=False HATTarget=False LODIn=(8.00) LODOut=(25.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<RFTIREC> CollTarget=False HATTarget=False LODIn=(25.00) LODOut=(48.00) ShadowCaster=(True, Solid, 64, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<RFTIRED> CollTarget=False HATTarget=False LODIn=(48.00) LODOut=(82.00) ShadowCaster=(True, Solid, 64, 64) 
<HIGH>   MeshFile=<RFTIREE> CollTarget=False HATTarget=False LODIn=(82.00) LODOut=(280.00) ShadowCaster=(True, Solid, 64, 64) 
//-----------------------------------------------------------------------MED SETUP -------> 
<MED>    MeshFile=<RFTIREB> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(6.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MED>    MeshFile=<RFTIREC> CollTarget=False HATTarget=False LODIn=(6.00) LODOut=(25.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MED>    MeshFile=<RFTIRED> CollTarget=False HATTarget=False LODIn=(25.00) LODOut=(70.00) ShadowCaster=(True, Solid, 64, 64) 
<MED>    MeshFile=<RFTIREE> CollTarget=False HATTarget=False LODIn=(70.00) LODOut=(240.00) ShadowCaster=(True, Solid, 64, 64) 
//--------------------------------------------------------LOW SETUP -------> 
<LOW>    MeshFile=<RFTIREB> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(65.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<LOW>    MeshFile=<RFTIREE> CollTarget=False HATTarget=False LODIn=(65.00) LODOut=(210.00) ShadowCaster=(True, Solid, 64, 64) 

}

  Instance=RFSpindle
  {
    Moveable=True

<MAX>    MeshFile=<RFCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0) ShadowReceiver=True
<HIGH>   MeshFile=<RFCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) ShadowReceiver=True
<MED>    MeshFile=<RFCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<LOW>    MeshFile=<RFCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True

<MAX>    MeshFile=<BRAKEARF> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0) ShadowReceiver=True
<HIGH>   MeshFile=<BRAKEARF> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) ShadowReceiver=True
<MED>    MeshFile=<BRAKEARF> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<LOW>    MeshFile=<BRAKEARF> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True

<MAX>    MeshFile=RF_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0)
<HIGH>   MeshFile=RF_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0)
<MED>    MeshFile=RF_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00)
<LOW>    MeshFile=RF_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00)
  }
/////////////////////////////////Left Rear Tire and Spindle//////////////////////////////////////////////////


   Instance=LRTIRE
   { 
   Moveable=True 

//-----------------------------------------------------------------------------------------------------MAX SETUP -------> 
<MAX>    MeshFile=<LRTIREA> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(12.0) ShadowCaster=(True, Solid, 256, 256) ShadowReceiver=True 
<MAX>    MeshFile=<LRTIREB> CollTarget=False HATTarget=False LODIn=(12.00) LODOut=(32.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MAX>    MeshFile=<LRTIREC> CollTarget=False HATTarget=False LODIn=(32.00) LODOut=(55.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MAX>    MeshFile=<LRTIRED> CollTarget=False HATTarget=False LODIn=(55.00) LODOut=(92.00) ShadowCaster=(True, Solid, 64, 64) ShadowReceiver=True 
<MAX>    MeshFile=<LRTIREE> CollTarget=False HATTarget=False LODIn=(92.00) LODOut=(320.00) ShadowCaster=(True, Solid, 64, 64) 
//------------------------------------------------------------------------------------HIGH SETUP -------> 
<HIGH>   MeshFile=<LRTIREA> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(8.0) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<LRTIREB> CollTarget=False HATTarget=False LODIn=(8.00) LODOut=(25.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<LRTIREC> CollTarget=False HATTarget=False LODIn=(25.00) LODOut=(48.00) ShadowCaster=(True, Solid, 64, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<LRTIRED> CollTarget=False HATTarget=False LODIn=(48.00) LODOut=(82.00) ShadowCaster=(True, Solid, 64, 64) 
<HIGH>   MeshFile=<LRTIREE> CollTarget=False HATTarget=False LODIn=(82.00) LODOut=(280.00) ShadowCaster=(True, Solid, 64, 64) 
//-----------------------------------------------------------------------MED SETUP -------> 
<MED>    MeshFile=<LRTIREB> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(6.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MED>    MeshFile=<LRTIREC> CollTarget=False HATTarget=False LODIn=(6.00) LODOut=(25.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MED>    MeshFile=<LRTIRED> CollTarget=False HATTarget=False LODIn=(25.00) LODOut=(70.00) ShadowCaster=(True, Solid, 64, 64) 
<MED>    MeshFile=<LRTIREE> CollTarget=False HATTarget=False LODIn=(70.00) LODOut=(240.00) ShadowCaster=(True, Solid, 64, 64) 
//--------------------------------------------------------LOW SETUP -------> 
<LOW>    MeshFile=<LRTIREB> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(65.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<LOW>    MeshFile=<LRTIREE> CollTarget=False HATTarget=False LODIn=(65.00) LODOut=(210.00) ShadowCaster=(True, Solid, 64, 64) 

<MAX>    MeshFile=<LRCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0) ShadowReceiver=True
<HIGH>   MeshFile=<LRCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) ShadowReceiver=True
<MED>    MeshFile=<LRCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<LOW>    MeshFile=<LRCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True

}

  Instance=LRSpindle
  {
    Moveable=True

<MAX>    MeshFile=<BRAKEALR> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0) ShadowReceiver=True
<HIGH>   MeshFile=<BRAKEALR> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) ShadowReceiver=True
<MED>    MeshFile=<BRAKEALR> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<LOW>    MeshFile=<BRAKEALR> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True

<MAX>    MeshFile=LR_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0)
<HIGH>   MeshFile=LR_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0)
<MED>    MeshFile=LR_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00)
<LOW>    MeshFile=LR_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00)
  }
/////////////////////////////////Right Rear Tire and Spindle//////////////////////////////////////////////////

Instance=RRTIRE
{ 
   Moveable=True 

//-----------------------------------------------------------------------------------------------------MAX SETUP -------> 
<MAX>    MeshFile=<RRTIREA> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(12.0) ShadowCaster=(True, Solid, 256, 256) ShadowReceiver=True 
<MAX>    MeshFile=<RRTIREB> CollTarget=False HATTarget=False LODIn=(12.00) LODOut=(32.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MAX>    MeshFile=<RRTIREC> CollTarget=False HATTarget=False LODIn=(32.00) LODOut=(55.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MAX>    MeshFile=<RRTIRED> CollTarget=False HATTarget=False LODIn=(55.00) LODOut=(92.00) ShadowCaster=(True, Solid, 64, 64) ShadowReceiver=True 
<MAX>    MeshFile=<RRTIREE> CollTarget=False HATTarget=False LODIn=(92.00) LODOut=(320.00) ShadowCaster=(True, Solid, 64, 64) 
//------------------------------------------------------------------------------------HIGH SETUP -------> 
<HIGH>   MeshFile=<RRTIREA> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(8.0) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<RRTIREB> CollTarget=False HATTarget=False LODIn=(8.00) LODOut=(25.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<RRTIREC> CollTarget=False HATTarget=False LODIn=(25.00) LODOut=(48.00) ShadowCaster=(True, Solid, 64, 128) ShadowReceiver=True 
<HIGH>   MeshFile=<RRTIRED> CollTarget=False HATTarget=False LODIn=(48.00) LODOut=(82.00) ShadowCaster=(True, Solid, 64, 64) 
<HIGH>   MeshFile=<RRTIREE> CollTarget=False HATTarget=False LODIn=(82.00) LODOut=(280.00) ShadowCaster=(True, Solid, 64, 64) 
//-----------------------------------------------------------------------MED SETUP -------> 
<MED>    MeshFile=<RRTIREB> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(6.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MED>    MeshFile=<RRTIREC> CollTarget=False HATTarget=False LODIn=(6.00) LODOut=(25.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<MED>    MeshFile=<RRTIRED> CollTarget=False HATTarget=False LODIn=(25.00) LODOut=(70.00) ShadowCaster=(True, Solid, 64, 64) 
<MED>    MeshFile=<RRTIREE> CollTarget=False HATTarget=False LODIn=(70.00) LODOut=(240.00) ShadowCaster=(True, Solid, 64, 64) 
//--------------------------------------------------------LOW SETUP -------> 
<LOW>    MeshFile=<RRTIREB> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(65.00) ShadowCaster=(True, Solid, 128, 128) ShadowReceiver=True 
<LOW>    MeshFile=<RRTIREE> CollTarget=False HATTarget=False LODIn=(65.00) LODOut=(210.00) ShadowCaster=(True, Solid, 64, 64) 

<MAX>    MeshFile=<RRCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0) ShadowReceiver=True
<HIGH>   MeshFile=<RRCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) ShadowReceiver=True
<MED>    MeshFile=<RRCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<LOW>    MeshFile=<RRCAP> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True


}

  Instance=RRSpindle
  {
    Moveable=True

<MAX>    MeshFile=<BRAKEARR> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0) ShadowReceiver=True
<HIGH>   MeshFile=<BRAKEARR> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0) ShadowReceiver=True
<MED>    MeshFile=<BRAKEARR> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00) ShadowReceiver=True
<LOW>    MeshFile=<BRAKEARR> CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00) ShadowReceiver=True

<MAX>    MeshFile=RR_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(70.0)
<HIGH>   MeshFile=RR_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(60.0)
<MED>    MeshFile=RR_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(50.00)
<LOW>    MeshFile=RR_disc.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(40.00)
  }
  
<LIGHTRAIN>  Instance=RAINLIGHT
<LIGHTRAIN>  {
<LIGHTRAIN>    Moveable=True
<LIGHTRAIN>    MeshFile=luz.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(75.0)
<LIGHTRAIN>  }  
}